![]() ![]() Student views on the use of a flipped classroom approach: Evidence from Australia. The Pomodoro Technique Creative Commons: San Francisco, CA, USA, 2009. In The Definitive Guide to Scrum: The Rules of the Game Available online: (accessed on ). In Proceedings of the 33rd SIGCSE Technical Symposium on Computer Science Education, New York, NY, USA, February 2002 pp. The effects of pair-programming on performance in an introductory programming course. Compétences et Socioconstructivisme: Un Cadre Théorique Groue De Boech: Bruxelles, Belgium, 2009. In Proceedings of the ASEE National Conference Proceedings, Atlanta, GA, USA, 22 June 2013 Volume 30, pp. The flipped classroom: A survey of the research. Scrum in software engineering courses: An outline of the literature. In Proceedings of the Colloque Questions de Pédagogie pour l’Enseignement Supérieur (QPES 2015), Brest, France, 21 June 2015. Le lego4scrum, un dispositif agile pour enseigner le management de projet-Innovation Pédagogique. In Proceedings of the Companion 36th International Conference on Software Engineering, New York, NY, USA, May 2014 pp. Teaching students scrum using LEGO blocks. Agile software development: The business of innovation. Project Based Learning & Student Achievement: What Does the Research Tell Us? PBL Evidence Matters Buck Institute for Education: Novato, CA, USA, 2018 Volume 1. A systematic review of research on the flipped learning method in engineering education. A Review of Research on Project-Based Learning The Autodesk Foundation: San Rafael, CA, USA, 2000. In Proceedings of the Colloque Questions de Pédagogie dans l’Enseignement Supérieur (QPES 2017), Grenoble, France, 13–16 June 2017. ![]() Soyez agiles dans les ALPES! Une pédagogie en mode agile. ![]() In Proceedings of the Colloque Questions de Pédagogies dans l’Enseignement Supérieur (QPES 2015), Brest, France, 17–19 June 2015 pp. LES ALPES: Approches agiles pour l’enseignement supérieur. Agile Software Development with Scrum Prentice Hall: Upper Saddle River, NJ, USA, 2002 Volume 1. The Relationship of System Engineering to the Project Cycle. Manifesto for Agile Software Development. The authors declare no conflict of interest. Each year, some other documentation is created to answer problems they could have. What if now they add some features? Saving the board between execution, allowing the person to cancel a movement, changing the size of the board, creating some styles and decoration, all those things that they can ask the teacher how to implement. Following the course, they will create a first version of the game, that feels like one anyone can find on the web. Then, to motivate them, the last User Story is devoted to the improvement of the game. The implementation of the rules is the fifth. In the third one, they start the creation of the cell class, the minimal entity of the game, and then the fourth is on the creation of the game board. The second User Story is devoted to learning to create graphical interfaces with which you can interact with gestures. In the first User Story, they use REPL to learn the language, its differences with Java that they learn before, and all the use of Xcode, Apple’s development environment. ![]() The used development environment offers REPL (Read Eval Print Loop), a graphical tool able to compile online some code and even display some interfaces. The chosen game is 2048, very simple game to implement. One simple choice was to implement a game. ![]()
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